Every character ischeck. Size. Did you join forces with soldiers of those lands to face a shared threat? You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.ZABRAKVISUAL CHARACTERISTICSSkin Color Pale to dark brown, red, orange and yellowHair Color Black, blonde, brown, red, or purpleEye Color Yellow, green, orange, brown, blue, red, or purpleDistinctions Horns, two hearts, facial tattoosPHYSICAL CHARACTERISTICSHeight 5'1" +2d12" x(2d4) lb.Weight 120 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Iridonia or DathomirLanguage ZabrakiBIOLOGY AND APPEARANCE ZABRAK TRAITSZabrak are near-human, but have a number of As a zabrak, you have the following special traits.signicant physical characteristics that set them apart Ability Score Increase. In cases where the outcome of an how the rest of the game works. Your Armor Class (AC) represents how well your character avoids being wounded in battle. Be sure to note your startingconsular, or a cruel guardian. Those consulars who follow throws against force powers. You can emotional responses. TECH MASTERYPOTENT APTITUDE At 20th level, your mastery of technology is unrivaled.Your technological experience lends you an Your Constitution and Intelligence scores increase by 2.uncommon insight that you can use to bolster your Your maximum for those scores increases by 2.allies. STRONG WITH THE FORCE CREATING A CONSULAR Refraining from drawing their lightsabers except as a While creating your consular, consider your personal measure of last resort, consulars spend a great deal of philosophy in regards to the Force and its most famous time studying the mysteries of the Force. It features a rich cast of characters: thed20 in the game. Regardless of your position in that to massive pollution on the world over time. Alternatively, you can choose a feat (see Chapter 6 for a list of feats). Youregain all expended uses when you complete a long INTEGRATED BOOSTERSrest. An interesting side weigh about 120 lbs. If aelements your class gives you for your levels past 1st. Martial Proficiency. A higher-level character typically should be multiplied more than once, you neverthelessbegins with the minimum amount of XP required to add it only once, multiply it only once, and halve it onlyreach that level (see "Beyond 1st Level" later in this once.section). You can speak, read, and write Galactic Basic and Togruti. Choose one of the following of the target, you can immediately make one meleeenhancements and gain its feature. Scavenger's Guide to..> 2011-01-08 18:15 : 88M : Scum and Villainy.pdf: 2014-06-04 23:02 : 17M : Star Wars Saga Editi..> 2011-06-13 12:30 : 41M : Starships of the Gal..> 2016-09-08 15:29 : 34M : The Clone Wars Campa..> 2014-06-04 21:22 : 90M : The Force Unleashed ..> 2011-01-08 18:03 : 28M : The Unknown Regions.pdf: 2011-01-08 22:13 : 50M . On a successful save,the creature takes half as much damage and isn'tmoved or shocked. CHAPTER 2 | SPECIES Names. For instance, a d6 is a six-sided die (the typical cube that many games use). download 1 file . Once you use this trait, you can't use it again until you nish a short or long rest. Kadro, Muraa, Neqama, Ruvroo, Xadra Female Names. number one skill you are known for? If you do not have a login yet, sign up . You canovercharge these powers to a maximum level, which Also at 2nd level, you gain expertise in any toolincreases at higher levels, as shown in the Max Power prociencies you gain from this class.Level column of the engineer class table. Wookiees tend toward the light side, SOCIETY AND CULTURE though there are exceptions. Perhaps you were ostracized from your primitive powers to greater eect. Did monsters or an invading horde These berserkers, dierent as they might be, are drive you out of your homeland, making you a rootlessdened by their rage: unbridled, unquenchable, and refugee? and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores Tech save DC = 8 + your prociency bonus + of your choice by 1. This also utilizes a few houserules: light,medium, and heavy shields with prociencies collapsed INDEXinto the appropriate armor, new weapon features, etc. Featuring everything you need to play and run the Star Wars Roleplaying Game, this book features updated content from all six Star Wars films, updated rules that take full advantage of advances in the d20 system, and a streamlined system that makes it easier than ever to get a game running. You use your Wisdom for light HEIGHTENED POWERside powers, Charisma for dark side powers, and When you cast a power that forces a creature to makeWisdom or Charisma for universal powers (your a saving throw to resist its eects, you can spend 3choice). CONSULAR TRADITIONS Dierent consulars select dierent traditions, called Ways, to follow as they hone their powers. . We choose the ideal of independence from the list in the background, noting Your character needs to be procient with armor that Han recognizes no one as his master. The following people deserve credit as well: canuckcrazed007 Solo: A Star Wars Story TheTHE SW5E JEDI COUNCIL: Chris Trevas Ocial GuideKarbacca for the epic cover and SW5e logo CloneCommanderNeyo SomarinoaLordAelfric for the awesome theme SperasoftStormchaser6 for his help with the Starships book Cristi BalanescuDarkMesa for writing almost as many archetypes as I Dangerous Covenants Star Wars Battlefronthave at this point Star Wars CharacterSpeedreeder for the epic new website Dark ArcanineGrelite for all his help with editing and creation Dark Dream EncyclopediaTomato-andrew for his immense help with the Darren Tan Star Wars Encyclopedia ofenhanced items Dave SeeleyFynikz for his help overhauling and implementing new David Kegg Starghters and Otherpowers David Nash VehiclesPlayking57 for his help with the artwork Diogo SaitoDrakeRyzer for his work on polishing factions and ships Stu CunninghamToddmoonbounce for his help getting the book ready echostain Terryl Whitlatchfor printing Eiluvision The New Essential Guide toLegobis for creating a whole bunch of monsters Entar0178Tyrzaphir for the epic new character creator Fantasy Flight Games DroidsZheadings for his help with content review Gregory Vlasenko The New Essential Guide to Hui ZouTHE WEBSITE TEAM: Jacob Blackmon Vehicles and VesselsSpeedreeder, Tyrzaphir, and November Jake Murray WeasylAll of the contributors who have been greatly helpful in Whitelight369developing and reviewing new content. Regardless of your position inindividual personalities. DISTANT POWER When you cast a power that has a range of 5 feet orMAX POWER LEVEL greater, you can spend 1 additional force point toMany force powers can be overpowered, consuming double the range of the power.more force points to create a greater eect. On your turn, Beginning at 5th level, you can attack twice, instead ofyou can enter a rage as a bonus action. Your Each class description in the Classes section includes acharacter's species grants particular special traits, such section oering suggestions to quickly build aas special senses, prociency with certain weapons or character of that class, including how to assign yourtools, prociency in one tools, prociency in one or highest ability scores, a background suitable to themore skills, or the ability to use minor powers. CHOOSE A SPECIES (XP). They aretypically quick and wise. Genetic analysis Ability Score Increase. Your base walking speed is 30 feet. planet Kashyyyk, who can grow to a height of over Ability Score Increase. We now write down the starting equipment from theA character with low Wisdom might be absent-minded, operative class and the scoundrel background. Once you've used this feature, you can't use it again until you nish a long rest. rest before youYou can choose to learn one language in place of can use it again.the skill prociency.COMMANDING RAGEAlso at 3rd level, when in your rage, you become moreaware of your allies, and their intent when ghting atyour side. Your base walking speed is 30 feet. Zabraks tend toward no particulartattoos, which are made up of thin lines received alignment. Regardless of your position ineect of their incredible sensors is the eect of sonic that range, your size is Medium.grenades, or screamers, on them. Although they are shaped like ippers, their feet can nevertheless t into boots Age. Two Os representThe play of the DUNGEONS AND DRAGONS game unfolds 100. Vervexx See chapter 10 for the general rules ofwithin them, a well of untamed power from the depths forcecasting and chapter 11 for the force powers list.of their fury. You can see in dim light within 60 feet of youfrom the fact that they are a species with a strong as if it were bright light, and in darkness as if it weresense of self-assuredness, condent that they are able dim light. You have advantage on Dexterity saving throwsagainst eects that you can see, such as traps and PRIMAL CHAMPIONpowers. They are covered from head to toe in a thick, shaggy coat of hair with water-shedding properties increases by 2, and your Constitution score increases that notably came in shades of brown, black, gray, and by 1. white. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as FERAL INSTINCT you gain levels as a berserker, as shown in the Rage Damage column of the Berserker table. Regardless of your position inposterior head-tail do not fully grow until adolescence, that range, your size is Medium.when their montrals curve and their nal head-tailgrows to the length of their other head-tails. Humans tend toward no particulararticulation, and one of them is an opposable thumb alignment. Heebmu, Iissi, Teezle, Whunam Surnames. You have a number of credits(cr) to spend based on your class, as shown in theEquipment section. You can use this feature a necrotic damage pernumber of times equal to your Wisdom or Charisma power level increasesmodier (your choice, a minimum of once). 8th level, he increases his Constitution score from 17 toTeamwork and cooperation greatly improve your 18, thus increasing his Constitution modier from +3 toparty's chances to survive the many perils in the worlds +4. cause one of the following eects: create a small Surnames are clan based. Bothese had a great inuence on Female Names. Darkvision. Bothans' duplicitous nature causes them Bothans are able to interbreed with the other to tend toward the dark side, though there are species, though it is rare that they do so. Their blue skin, 1.jet black hair and red eyes generally commandattention; these features make them physically striking Age. Other "1d3" and "1d2." Anumber of additional force points equal to the power's creature that can not see you automatically fails thislevel to target a second creature in range with the check.same power (1 force point if the power is at-will). Regenerative. Star Wars - D20 - Alien Anthology. A drably-robed human focuses inward, channelingthe Force into the ground around him. Some names lookcomplicated and dicult to pronounce, while othersare quite simple. Whenever you take damage, the barriertakes the damage instead. SWRPG Plot Hooks Twitter - An active and meticulously-curated list of plot hooks to help inspire GMs. Tinker. For example, if your 7th-levelcharacter plays a role within a party, a group of soldier has a Constitution score of 17, when he reachesadventurers working together for a common purpose. You can speak, read, and write Galacticpolitical leadership controlled by sophisticated Basic, Bith, and one more language of your choice.computer programs. With everybreath, the trees sway with a rhythmic breeze. Whenever you make an ability check or saving throwWhen you choose this discipline at 3rd level, you gain that uses Strength, Dexterity, or Constitution, you canprociency in armormech's tools, medium armor, and treat a d20 roll of 9 or lower as a 10. Andugai, Borak, Haimnech, Vitchess 24MON CALAMARIVISUAL CHARACTERISTICSSkin Color Reddish brown, brown, red, cyan, mottle, salmon, gold, blue, grey, or whiteHair Color NoneEye Color Yellow, orange, blue, or grayDistinctions Large, goggle-like eyes, high-domed heads, webbed handsPHYSICAL CHARACTERISTICSHeight 4'9" +2d8" x(2d4) lb.Weight 100 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Mon CalaLanguage Mon Cal BIOLOGY AND APPEARENCE MON CALAMARI TRAITS The mon calamari are a bipedal, amphibious species As a mon calamari, you have the following special with high-domed heads, webbed hands and large, traits. His high Dexterity and on carrying capacity. Regardless of how shades of gray.it came about, many twi'leks live as slaves or Elegant Dancers. Surnames are based on ancient Languages. If you succeed, you drop to 1 hit point instead.RECKLESS ATTACK Each time you use this feature after the rst, the DCStarting at 2nd level, you can throw aside all concern increases by 5. Your prociency bonus applies to many of species increases which abilities, and what classesthe numbers you'll be recording on your character consider each ability particularly important.sheet: You generate your character's six ability scores Attack rolls using weapons you're procient with randomly. Your character is a traits of Lanniks make them exceptional consulars, andcombination of game statistics, roleplaying hooks, and Jawas tend to be powerful engineers. derived powers from your primal connection to theThose who follow this path unlock something deep Force. Featuring everything you need to play and run the Star Wars Roleplaying Game, this book features updated content from all six Star Wars films, updated rules that take full advantage of advances in the d20 system, and a streamlined system that makes it easier than ever to get a game running. Explorationwhich way to travel and what they'll try to do next. You can't discern color in darkness, onlypart of chiss political life for the Ruling Families. Many adventures are driven by themachinations of casters who are hell-bent on usingpower for some ill end. A your Dexterity modier instead.character with low Constitution might be sickly or frail. SOCIETY AND CULTURE Size. Bossk, Tshyrrng, Varrsk, Wuikkekss long rest. You can speak, read, and write Galactic Basic and Twi'leki. The most important ofof your character. Your vision can easily cut throughharsh environment. You regain the ability to do so after a long rest. to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of Languages. SOCIAL INTERACTION Social interaction features the adventurers talking to But that's not the end of the story. To determine an ability modier without consulting the table, subtract 10 from the ability score Your prociency bonus can't be added to a single die and then divide the result by 2 (round down). though there are exceptions. Speed. As an action, you can end your rage early, forcing each creature within 15 feet of you to make a Dexterity saving throw against your universal force save DC. Male Names. Hisfoolhardy, or oblivious. A 1st-level applies more than once to the same roll or that itcharacter has 0 XP. These are perfect for teens and rarely live to be older than 70. combat, but did not grant them manual dexterity, making a trandoshan's nger movements somewhat Alignment. The Nimble Escape political maneuvering in bothan society is dizzying, and special trait heavily overlaps with the operative's results in many species stereotyping bothans as Cunning Action feature, however, making this untrustworthy. This surgery costs become immune to poison and disease. With power of their own, in theform of the Force and special items, the adventurersmight prevail! You have advantage on Intelligencemotor skills was only average. A weapon that A character with high Constitution usually looks has the nesse property, such as a vibrorapier, can usehealthy, with bright eyes and abundant energy. d20, d20 Modern, d20 Sys tem, Urban Arcana, d20 Menace Manual, d20 Fu t u re , Dungeon, d20 Critical Locations, the d20 System logo, Dungeons . Because there certain situations, particularly combat, the action isis so much diversity among the worlds of Star Wars, more structured and the players (and GM) do takeyou should check with your GM about any house rules turns choosing and resolving actions. For example, instead of restoring 2d6 hit points toor higher to restore hit points to a creature, the a creature, you restore 12.creature regains additional hit points equal to 2 + thepower's level.PRESERVE LIFEAt 6th level, as an action, you can channel the Forceand evoke healing energy that restores a number of hitpoints equal to ve times your consular level. COMBAT Combat, the focus of chapter 9, involves characters In the worlds of Star Wars, practitioners of the Force and other creatures swinging weapons, castingare uncommon, set apart from the masses of people powers, maneuvering for position, and so onall in anby their extraordinary talent. Alignment. Your Dexterity score and green blood. This feature can restore acreature to no more than half of its hit pointmaximum. Surnames are familial. Everything you need is in this book except the dice. Class broadlysteps in order, making decisions that reect the describes a character's vocation, what special talentscharacter you want. Some berserkers miss the close-knit familystructures of the tribe, but eventually nd themreplaced by the bonds formed among the members oftheir adventuring parties. These could symbolizemany things, including but not limited to family lineage, Size. Until the end ofof the engineer class table, + your Intelligence modier. The rules The GM creates adventures for the characters, whoare generally the same, and so an experienced player navigate its hazards and decide which paths to explore.of 5th Edition should have no trouble jumping right in The GM might describe the entrance to a Black Sunto a Star Wars themed campaign. When you reach almost any being jawas encounter. Star Wars - d20 - The.new.Jedi.order.sourcebook. Not all prociencies and special feature this background characters wear armor or carry shields, however. You have a keen eyesight, especially inimpression of calm and order that the chiss like to the dark. When you nish a LINGERING POWERshort rest, you can regain a number of force points When you cast a power that requires concentration toequal to half your consular level (rounded down) + maintain you can choose to spend 3 additional forceyour Wisdom or Charisma modier (your choice, points. This helps Chapter 11 has been broken down into two chapters toplayers realize their characters in a more personal keep force and tech powers separate.fashion. The upper limbs, or arms, end in hands live less than a century.which had ve ngers each; the lower ones, called legs,end in feet. shades of gray.However, this does not lead a zabrak to develop a Second Heart. You can speak, read, and write Galacticfamily trades. DadHasADD. Once completed, yourcharacter serves as your representative in the game, Your species also increases one or more of youryour avatar in the Star Wars galaxy. Search the history of over 806 billion Aksa, Idwiks, Kluks, Mezuus, Shokss Surnames. village out of superstition or jealousy. You do not require use of a wristpad for functioning just well enough to sell. It your role?perhaps takes more for someone who is unarmed, anduntrained in combat, to do the same. Record this equipment on your 1d4+3 energy damage. Spend a few minutesthinking about what he or she looks like and how he orshe behaves in general terms. circumstance suggests that your prociency bonusAlso record your experience points. Sitting cross-legged on a dense patch of grass, amiraluka mystic meditates on the Force. Sith purebloodsdark places of the world and take on the challenges are known to combine martial mastery with forcethat lesser women and men can't stand against. You have advantage onto hunt each other in various wars and gladiatorial Wisdom (Perception) checks that involve hearing orcontests. Your base walking speed is 30 feet.
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